ixs fahrradhelm trigger am mips IXS Trigger AM Helmet
SKU: 76198165309
ixs fahrradhelm trigger am mips

ixs fahrradhelm trigger am mips IXS Trigger AM Helmet

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Description

ixs fahrradhelm trigger am mips IXS Trigger AM HelmetALL MOUNTAIN, LIGHTWEIGHT, PEDAL FRIENDLY, OPEN FACE PROTECTION. The Trigger AM Mips takes all the learning from its full face sibling to create a helmet for all mountain and trail riding thats not only super lightweight and pedal friendly but also hugely protective in the event that things go wrong. Our patented in mold system allowed us to aggressively ventilate without compromising on safety. The result: a distinctive look and the knowledge that

 


ALL-MOUNTAIN, LIGHTWEIGHT, PEDAL-FRIENDLY, OPEN-FACE PROTECTION.


The Trigger AM Mips takes all the learning from its full-face sibling to create a helmet for all-mountain and trail riding that’s not only super lightweight and pedal-friendly but also hugely protective in the event that things go wrong. Our patented in-mold system allowed us to aggressively ventilate without compromising on safety. The result: a distinctive look and the knowledge that even on the hardest climb on the hottest day, you’ll keep your cool under continuous airflow. To ramp up the comfort, we’ve added our Ergo-Fit Ultra – a two-way, ultra-precise system to fine-tune the fit, even on the fly – details include a multi-position, goggle-compatible peak and a magnetic buckle for ease of closing. This version has Mips to minimize rotational forces when you crash.


Specs

  • Mips brain protection system
  • In-mold technology, external and internal ventilation channels
  • Adjustable, goggle-compatible visor
  • Dial adjuster with precision interlocking
  • Ergo-Fit Ultra system for horizontal and vertical adjustment
  • Double-In-mold, 360° In-mold shell
  • Adjustable straps
  • Magnetic closure
  • EN1078, CPSC, KC


OPEN FACE HELMETS + TRIGGER FF

SIZE XSS SM ML XLW wide

Head circumference"G" (cm)

49-54 54-58 58-62 58-62

 

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SKU: 76198165309

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W
Draper, US
★★★★★ 5
Matt Groening
Format: Paperback
i want matts autograph
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Reviewed in the United States on February 1, 1999
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david shen
Draper, US
★★★★★ 1
Terrible condition!!! not readable. what a shame!
Format: Paperback
Terrible condition!!! not readable. what a shame!
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Reviewed in the United States on May 30, 2022
M
Mike Reed
Phoenix, US
★★★★★ 3
Krustonia
Format: Paperback
This was an okay book, with nothing exceptional. Starting the book off with "Krustonia" was a big mistake, as it's easily the worst Simpsons comic ever. Once you start reading it, it gets boring, so take my advice, read everything else first, then come back to this one, since I lost enthusiasm after struggling to complete Krustonia for several days. That said, Homer's wresting days are really funny, the Smithers clones are strange, but somehow very entertaining. (Mr. Burns better watch out :) and Homer as Radioactive Man was great, especially to see Leon "Michael Jackson" Komposki back. I also liked the mini-Ned Flanders mystery, and the guide to comic book conventions. If it weren't for Krustonia, this book would be the perfect buy.
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Reviewed in the United States on July 30, 2000
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Verified Purchase
cybereality
Birmingham, US
★★★★★ 5
Perfect For Game Developers w/ Some Experience Wishing To Learn Unreal Fast
Format: Kindle
Rachel Cordone’s Unreal Engine 4 Game Development Quick Start Guide is the perfect book for people with some programming chops, or users of other engines (like Unity), that want to get up to speed quickly with Unreal. I really liked how the author does not waste time explaining basic things (like what functions or variables are) and jumps to the practical steps for getting things working. Unreal experience is not required at all, though you should have some foundation of how programming works to get the most out of the text. Most of the book is using Blueprints, the built-in visual scripting language of UE4. I’m a huge fan of Blueprints, and visual scripting in general, and you can accomplish many things, even a whole game, without touching C++. However, Rachel does show how to use C++ and interface with Blueprints code (very handy). Within the book, the author explains each step along the way to accomplish various things, along with screenshots of the Blueprints, making everything easy to follow. Some of the topics covered include: the basics of navigating the editor, using variables, functions, events, and creating a Blueprint from scratch. Adding C++ to a Blueprint project. Creating menus and HUDs with UMG, animation, scripting AI, multiplayer, and optimization. Definitely not an exhaustive list, but a good range of information to get a feel for how powerful Unreal is and how to quickly start working with it. So far, I’ve only read maybe a couple other Unreal books, but I think I can say this is the best I’ve seen. While some other books are longer and more in depth, as this one only clocks in at just under 200 pages, I feel like the brevity helps keep things focused. While you’re not creating Grand Theft Auto here, the simple demo built in the book is functional and teaches the basics of how you would make a game in Unreal. This is a case where the title of the book is very apt and honest. This is a “quick start” guide for game developers not familiar with Unreal Engine 4, but maybe that have experience with Unity or some other engine or framework. I think if you are a complete beginner, you might want to read up on basic programming concepts first, though the book is simple enough you could probably just jump in if you really wanted. For people with experience elsewhere, this is perfect to get up to speed with Unreal fast. I can’t recommend this book enough.
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Reviewed in the United States on August 31, 2019
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Dr. Glen V
New York, US
★★★★★ 5
Easy to follow and very thorough.
Format: Paperback
I went from start to finish on this book and feel more than comfortable with the basics of this platform. If I can do it, so can journalists.
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Reviewed in the United States on April 2, 2022

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